Скрипторий: Monster - ardande gardener (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - ardande gardener (rage of elements)
Ardande Gardener
Creature 1
Description
Ardandes are geniekin whose elemental birthright ties them to the Plane of Wood. Their elemental connection can take many different forms, all expressions of the different types and permutations of elemental wood. They might embody the life and vibrancy of a seedling, full of potential and ready to grow. Or, they could be strong and flexible, like the branches and roots of ancient trees, interconnected and all growing together. They could also possess power over death and decay, like decomposing logs ready to fertilize and feed the next generation.
Common on the Plane of Wood, uncommon in the First World, and only on the cusp of a resurgence into the Universe, the ardandes often feel misplaced in the multiverse, born into the wrong place or the wrong time. Many spend their lives searching the planes for answers about themselves and their heritage.
Ardandes are found in all major cities and civilizations on the Plane of Wood, though most live in Nodollin, the Glowing Infinity, a metropolis controlled by the powerful kizidhars. Some ardandes say life in Nodollin is filled with infantilization and belittlement from the kizidhars, the wood genies who rule the land and much of the plane. The kizidhars largely view ardandes as genies like them, but a lesser form of genie that ranks below kizidhar commoners in the same way they are lesser to the shuyookhs. Though a few ardandes rebel against this social order, the weight of culture tells them hierarchies are natural to the element of wood, and they should accept their place even if they chafe.
Many planar ardandes moved to Shodokar when the new city was founded, hoping the influx of portals leading out of the Plane of Wood would let them visit the rest of the multiverse and learn about their lost mortal heritage. They delight in meeting visitors and showing off the beauty and wonders of their home plane. Some have even moved to the Universe, and they make invaluable mentors for the new ardandes only just discovering their elemental potential across Golarion.
Recall Knowledge - Humanoid ( Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Common on the Plane of Wood, uncommon in the First World, and only on the cusp of a resurgence into the Universe, the ardandes often feel misplaced in the multiverse, born into the wrong place or the wrong time. Many spend their lives searching the planes for answers about themselves and their heritage.
Ardandes are found in all major cities and civilizations on the Plane of Wood, though most live in Nodollin, the Glowing Infinity, a metropolis controlled by the powerful kizidhars. Some ardandes say life in Nodollin is filled with infantilization and belittlement from the kizidhars, the wood genies who rule the land and much of the plane. The kizidhars largely view ardandes as genies like them, but a lesser form of genie that ranks below kizidhar commoners in the same way they are lesser to the shuyookhs. Though a few ardandes rebel against this social order, the weight of culture tells them hierarchies are natural to the element of wood, and they should accept their place even if they chafe.
Many planar ardandes moved to Shodokar when the new city was founded, hoping the influx of portals leading out of the Plane of Wood would let them visit the rest of the multiverse and learn about their lost mortal heritage. They delight in meeting visitors and showing off the beauty and wonders of their home plane. Some have even moved to the Universe, and they make invaluable mentors for the new ardandes only just discovering their elemental potential across Golarion.
Recall Knowledge - Humanoid ( Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Source Rage of Elements
Perception +7; low-light vision
Languages Common, Muan
Skills Athletics +3, Crafting +6, Diplomacy +3, Nature +7, Stealth +6
Str +0, Dex +3, Con +1, Int +1, Wis +4, Cha +0
Plant Empathy The ardande gardener can use Diplomacy to Make an Impression and make very simple requests of plants.
Items glowing lantern fruit, gardening tools, shortbow (20 arrows), sickle
AC 16; Fort +4, Ref +6, Will +9
HP 17
Speed 25 feet
Melee agile, finesse, trip), Damage 1d4 slashing sickle +6 [+2/-2] ( Ranged deadly d10, range increment 60 feet), Damage 1d6 piercing Primal Prepared Spells DC 17, attack +9; 1st shortbow +8 [+3/-2] ( heal, longstrider, wall of shrubs; Cantrips (1st) detect magic, know direction, take root, tanglefoot, timber
Decompose primal, void) Frequency once per day; Effect Void energy seeps out of the ardande gardener, decaying everything within a 5-foot emanation and causing plants and foliage to age and decompose. Natural difficult terrain is destroyed, and creatures in the area with the plant or wood trait take 1d6 void damage (DC 16 basic Fortitude). (
Perception +7; low-light vision
Languages Common, Muan
Skills Athletics +3, Crafting +6, Diplomacy +3, Nature +7, Stealth +6
Str +0, Dex +3, Con +1, Int +1, Wis +4, Cha +0
Plant Empathy The ardande gardener can use Diplomacy to Make an Impression and make very simple requests of plants.
Items glowing lantern fruit, gardening tools, shortbow (20 arrows), sickle
AC 16; Fort +4, Ref +6, Will +9
HP 17
Speed 25 feet
Melee agile, finesse, trip), Damage 1d4 slashing sickle +6 [+2/-2] ( Ranged deadly d10, range increment 60 feet), Damage 1d6 piercing Primal Prepared Spells DC 17, attack +9; 1st shortbow +8 [+3/-2] ( heal, longstrider, wall of shrubs; Cantrips (1st) detect magic, know direction, take root, tanglefoot, timber
Decompose primal, void) Frequency once per day; Effect Void energy seeps out of the ardande gardener, decaying everything within a 5-foot emanation and causing plants and foliage to age and decompose. Natural difficult terrain is destroyed, and creatures in the area with the plant or wood trait take 1d6 void damage (DC 16 basic Fortitude). (